Personal Project
Ripple

Ripple is a science communication resource that educates children
aged 12–14 about phytoplankton, its important roles on our planet, and how climate change is affecting these roles.
Educating kids through organising complex information in a fun and engaging way allows them to play, learn and retain information.
The mechanics for the game are inspired by the food pyramid.
The gameplay reflects real-life conditions, and the effects of those conditions, on the food pyramid in nature from human activity, climate change and natural events. Players build up their pyramid by trading lower-level organisms for the next level up, imitating the transfer of energy through trophic levels.
Educating children about environmental conservation facilitates the protection of the planet’s long-term health. Through engaging kids about their surrounding environment and using their curiosity, educators can give them the tools to make informed decisions and have positive effects on the environment. The overarching narrative of Ripple is informed by Kaitiakitanga – the concept that the environment and people are intrinsically connected. Playing Ripple, kids learn about the complex connections between people, the ocean and those living in it.
2023 | Game Design, Illustration,
Science Communication, Education